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1. CREST - Ship info - in EVE Technology Lab [original thread]
What about pull a data by typeid? If you need info ship mass.
- by Mr Mac - at 2016.08.25 15:27:00
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2. Made it gold - in Missions & Complexes [original thread]
Shanna Bell wrote: ... At the same time the gold box became redeemable some more items were redeemable: - Festival Launcher, - 200 Sodium firework. - 200 Barium Firework, - 200 Copper firework. - Tristan Quafe SKIN (Permanent). ... I think ...
- by Mr Mac - at 2016.07.23 05:45:31
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3. EVEMon v3.0.0-RC1 - in EVE Technology Lab [original thread]
Oliver Ward wrote: Several skills had their requirements reduced in the last patch without it being mentioned in the patch notes. It looks like EVEMon still has the old requirements for them. Advanced Weapon Upgrades now only needs Weapon Upgr...
- by Mr Mac - at 2016.07.16 19:35:55
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4. need some help php json to my sql - in EVE Technology Lab [original thread]
Line 51: 'Volume Entered' The column name has whitespace?
- by Mr Mac - at 2016.07.12 04:47:21
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5. Scanning problems, any advice? - in Missions & Complexes [original thread]
Try with implant/scanning upgrades (new mid-slot module)
- by Mr Mac - at 2016.07.11 05:07:31
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6. dmgtypeattributes valueInt & valueFloat ERRORS - in EVE Technology Lab [original thread]
Level value always be int then use valueInt. Coalesce (int, float). I believe it will return all 14 answers. If both expressions are not null and returns first expression (in this case, int). I cant check im not at comp :(
- by Mr Mac - at 2016.07.07 05:24:27
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7. CREST Help: Market History Error - in EVE Technology Lab [original thread]
I think you need to add a type
- by Mr Mac - at 2016.07.04 07:18:58
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8. Local mission agents require too much standing? - in Missions & Complexes [original thread]
double
- by Mr Mac - at 2016.06.27 17:48:19
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9. Local mission agents require too much standing? - in Missions & Complexes [original thread]
I guess it's dotlan. I checked all agents, all give wrong requirements
- by Mr Mac - at 2016.06.27 17:47:28
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10. Fixing Serpentis Faction standing - in Missions & Complexes [original thread]
Mr Mac wrote: Two options: 1: work with angel cartel agents to get derived standing. 2: work with serpentis agent. I don't see other options, unfortunately :( 3rd option work with the syndicate. but angel cartel gives more. the syndicate...
- by Mr Mac - at 2016.06.27 17:19:45
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11. Fixing Serpentis Faction standing - in Missions & Complexes [original thread]
Two options: 1: work with angel cartel agents to get derived standing. 2: work with serpentis agent. I don't see other options, unfortunately :(
- by Mr Mac - at 2016.06.27 14:43:53
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12. Local mission agents require too much standing? - in Missions & Complexes [original thread]
What your Caldari faction standing?
- by Mr Mac - at 2016.06.27 07:22:33
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13. SDE Module Information - in EVE Technology Lab [original thread]
Blacksmoke16 wrote: Thought off the top of my head without actually looking at any of the tables..... That would work for most modules but what about like projectile or launchers that are active yet don't use cap? Or ancillary boosters/reps? ...
- by Mr Mac - at 2016.06.26 16:03:52
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14. SDE Module Information - in EVE Technology Lab [original thread]
Slo Poak wrote: Steve Ronuken wrote: if it has an activation cost, it's active. otherwise it's passive. (I think) EDIT: Ok, thanks for the help. I see in dgmAttributeTypes when filtering by attributeID = 6 that it is Activation Cost. Tha...
- by Mr Mac - at 2016.06.26 16:02:09
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15. MWD or Prowler Cap Capacity nerf? - in Ships and Modules [original thread]
Dom Arkaral wrote: I was able to mwd forever before this last patch with my prowler, and now I can only burn for about 1:30.. Was there some mwd or ship ajustment? I didn't read the patch notes but will if someone links them here. Ty D. Ar...
- by Mr Mac - at 2016.06.26 15:53:04
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16. SDE Module Information - in EVE Technology Lab [original thread]
Steve Ronuken wrote: if it has an activation cost, it's active. otherwise it's passive. (I think) I guess this option should work. Look at attributeID=6
- by Mr Mac - at 2016.06.26 15:48:16
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17. SDE Module Information - in EVE Technology Lab [original thread]
I never work with modules. I suggest check for duration (attributeID=73).
- by Mr Mac - at 2016.06.26 15:45:56
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18. Goodbye my friends! - in EVE Technology Lab [original thread]
o7
- by Mr Mac - at 2016.06.24 12:54:56
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19. Fleet tracking with Crest - in EVE Technology Lab [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=6423855#post6423855
- by Mr Mac - at 2016.06.21 09:43:52
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20. Caldari Navy - in Missions & Complexes [original thread]
https://www.fuzzwork.co.uk/lpstore/
- by Mr Mac - at 2016.06.18 05:27:51
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